Senenmut's Quest
Jamie Tooze, Tanya Whiting, Lori Jones
Do It
Exercise 6.6: It is time to brainstorm your own idea. Get a potential team together—either in class or a group of friends who are interested in working on a game with you. If you cannot get a group together, do it on your own. As you did in Exercise 6.4, in the blue-sky brainstorm, state an interesting challenge for your game, set up a whiteboard or a sheet of butcher paper, and use the techniques previously discussed to generate 100 ideas related to your challenge in 60 minutes. This might sound like a lot, but if you can keep the energy level up, you can do it!
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To complete this exercise, our group met through Google Hangouts to hash out our ideas for the game we will be creating for our final project. Although we had some initial ideas to start with, we needed a serious brainstorming session to begin to develop them. Fullerton offers some creative methods for brainstorming. As recommended, we began by identifying a challenge and then followed her shout it out, stream of consciousness, and research strategies to generate and work through our ideas (Fullerton, 2014, p. 179-180). Throughout this process we made a point of honoring all ideas and had a lot of fun.
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Our Challenge: How do we create a game that balances authenticity with game play?
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Use Unity as our platform
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Will we purchase assets or design/create our own images?
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Will we add music?
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Historically accurate story line
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Story boarding our timeline
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Use Storyboarder from wunderunit.https://wonderunit.com/about/
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Researching architecture
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Having puzzles and challenges at different levels
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Focusing in on a certain time in Ancient Egyptian History
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Focus on a character from ancient times
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Avoid duplicating existing stories such as Assassin Creed and Pharaohs
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Time travel
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Have 3 levels
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Do we design this as 3D?
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Is 2D more manageable?
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What should our characters look like?
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Should we use existing assets for characters?
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Are there female models of characters other than Cleopatra?
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Sprite models created?
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How will Senenmut evolve in terms of what she looks like
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Will we portray her as a superhero/muscular/archetype?
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What will she be wearing as her roles evolve?
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How do we work collaboratively on game development?
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Level One is our invitation to play:
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A young tourist visiting Temple of Hatshepsut
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How do we tie our tourists and Senenmut together?
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What will be the link?
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She is also 12, an Egyptian enthusiast
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Studying Ancient Egypt in school
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Wanders away from the group (school trip)
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Her parents are archaeologist - wanders away from her parents
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Climbs steps of the temple
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Enters an archway as is transformed into our character: Senenmut
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Alice in wonderland down the rabbit hole
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Based on a historical figure - Senenmut, (https://www.elladesigngroup.com/blog2/pharaoh-hatshepsut)
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Born to literate parents
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Senenmut is sold to Hatshepsut family/household
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She works as a slave performing task for masters.
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How do we reveal our character is literate?
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Has been educated by her family
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She is an only child
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Father is a farmer
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Had to sell her due to hardship
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She is a young teenager - she’s 12
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What challenge/puzzle reveals this?
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Hieroglyphs translation
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She comes across a papyrus scroll that has info on it about a trade debacle
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She learns about an Invasion attempt
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Trojan horse type of thing
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Trade ship full of soldiers
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She sneaks off to the port
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Rogue like movements of this character
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To try and stop something from happening
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She records the events of the challenge for Hatshepsut as proof
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Incorporating educational content with entertaining tasks
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Finding game assets that reflect the period
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Using Hatshepsut temple as the backbone to the game
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Creating a plot that is player-centered
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Female centered spinning the cast system on its head
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Senenmut, (https://en.wikipedia.org/wiki/Senenmut )
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How to move a character from challenge to challenge
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Map-based expanded past valley of the kings
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Level 2 - enter archway in the castle as a portal to take her to a seaport
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She proves her talents by thwarting the debacle
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Her social status evolves
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She moves into society as a merchant trader
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Leads the merchant traders
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End of level 2 she enters archway back to the temple
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Enters role as a noble person
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In level three she has to solve a mystery
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Senenmut discovers a plot to kill Hatshepsut
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She works hard to prevent this
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Should we incorporate Hatshepsut being mummified as the end of the game
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Based on history, Hatshepsut tomb contained two mummies - do we incorporate it
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Do we add that she (Hatshepsut) was poisoned through skin lotion
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Who poisoned her?
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Should we incorporate her (Senenmut) architectural achievement
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Incorporate her importance in the royal court (see wiki site)
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Senenmut build her tomb temple
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Add this to level two
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What challenges/obstacles can we add around the building of the tomb?
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when ‘s she’s building tomb does she hear of an assassination attempt?
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Does she have environmental obstacles: scorpions, quick sand
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How is this game won
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Do we have her mummified with ?
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Do we have her battle Hatshepsut’s son?
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Does Senenmut become pharaoh?
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Does it end with a ceremonial passing of the torch to the son with the burial
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This could be the final task
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Preparing the son
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Her final wish is for son to become pharaoh
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This leaves it open for another game
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At the end it comes back to the tourist
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Enter another arch and cuts to the son dressed as Pharaoh
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Opens to a sequel
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Flush out one level?
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The story line for multiple levels with concept art of the levels.
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We build the level with the most action
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Which level will we develop
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Should we build level 2 where she’s thwarting the attack
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References
Fullerton, T. (2014). Game design workshop: A playcentric approach to creating innovative games, CRC Press. NY: Taylor & Francis (CRS Press). Retrieved from NY: Taylor & Francis. Retrieved from https://www-taylorfrancis-com.ezproxy.library.ubc.ca/books/9781315104300