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Feature Design Exercise, Part 1:
Think of a feature you would like to see added to one of your favourite games. I am sure you have plenty of ideas on this one. It does not matter how far-fetched or technically difficult the idea is at first because you are not going to actually build it. Rather you are going to illustrate how it works using storyboards and words.

 

We would not be the first group to declare Catan a near-perfect gateway board game. Since its introduction in 1994, Catan (formerly Settlers of Catan) has sold over 30 million copies, not including over 49 expansion sets. What can be learned from Catan's was encapsulated by Fullerton when she argued, "The role of the game designer is, first and foremost, to be an advocate for the player. The game designer must look at the world of games through the player's eyes (Fulleron, 2014)." The makers of Catan have done this masterfully. 

 

 Determined to make a meaningful suggestion for an improvement feature, our group viewed many of the online reviews of Settlers of Catan and noticed that three critics of the original game often surfaced (StarlitCitadel, 2011).

  • The robber element can frustrate players if it gets stuck on a critical resource.

  • Resources are generated by random dice rolls, and although the high number of rolls balances good or bad luck once a player is behind, it is difficult to upset the game. Aggressive trading is viewed as a way to mitigate the problem – unless again, you are behind due to poor placement choices. 

  • Trading often bogs down the game as losing players get increasingly desperate for resources and those ahead become overly cautious.

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We have a simple recommendation for a feature that might improve the gameplay. Our idea is to adapt a player character feature that already exists in the digital games and in the Helper Character Expansion Set that is no longer published.  

 

When the managing directors of Settlers of Catan planned the launch of the online game, they develop AI opponents for the human players. The Ai characters are still used in many versions of the digital game, such as Catan Universe but a criticism of the AI characters is that there are only subtle differences in strategy. The AI characters are seen as only slightly more or less aggressive than other character types. They serve the intended purpose of providing opponents to solo games but hardy change gameplay.

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In 2013 Catan released Helpers of Catan as a small expansion set to the original board game (Catan, 2020).

Touted as the "most influential and helpful people on the Catan," these ten different helpers work very similarly to the traditional development cards. They are played by the player at various times and then discarded. They resemble the power cards of popular trading card games such as Magic or Pokémon TCG, but the abilities associated with each helper are rather complicated and temporary. Today this expansion is no longer published.  

 

We propose each player, at the start of their first turn, would have the option of adopting a character profile of their choice. These character profiles work in a similar fashion to the way D&D players build characters with special attributes based on their profession. For example, we propose Hildegard the Noble starts with the power "Divine Right," which gives her the victory point associated with the "Great Hall" card. If Hildegard gets the "Chapel" card, she is awarded three victory points instead of two. 

 

 The administrative and professional type player characters start the game with victory points. Getting a modest head start serves as an incentive for players to focus their strategy toward their character strengths.

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Hildegard's power is 
"Diven Right"

To balance the added points for professional type player characters, we propose giving the resource focused player characters the ability to receive additional specific resources, regardless of their settlement placement, every time a seven is rolled – except for ore. We did not create a miner type player character on purpose as ore is often seen as a game-changing resource near the end of the game. 

 

To prevent the game from ending too quickly, as this new feature makes it easier to accumulate victory points, we also suggest incorporating a popular rule change where the victor must win by two points – similar to volleyball ("House Rules - Catan," 2019).

 

Adding character profiles to the game is a simple, low-cost feature to incorporate. We foresee this feature would only require some new marketing and sales of a character card expansion set. Super-fans of Catan could also integrate this house-rules feature into their group matches without new cards by simply printing the chart below. 

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References

 

Catan. (2020). Catan Characters. Retrieved February 17, 2020, from https://www.catan.com/for fans/characters

 

Fullerton, T. (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, NY: Taylor & Francis (CRS Press)

 

 [@GunnyArt].House Rules - Catan [BGG Catan Forum]. (2019, January 2). Retrieved from https://boardgamegeek.com/thread/25299/house-rules

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StarlitCitadel. (2011, November 25). YouTube [Video]. Retrieved from https://www.youtube.com/watch?v=j2-X-kRSS3o

Character Profiles

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Hildegard - The Noble

Hildegard starts the game with a “Great Hall” card. Three victory points when combined with Chapel card.

Power: "Divine Right"

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Jean - The Pirate

Jean starts the game with a “Year of Plenty” card.  Jean may purchase any other single resource card for three resource cards of the same type.  

Power: "Bounty of the Sea"

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Lin - The Shepard

Every time a seven is rolled Lin takes a wool card. Lin may purchase any other single resource card for three wool cards.

Power: "Sheer Luck"

Louis - The Mason

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Power: "Monumental Mason"

Every time a seven is rolled Louis takes a brick card. Louis may purchase any other single resource card for three brick cards.

Mayor Mary Anne

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Power: "Boom Town"

Mary Anne starts the game with the power of the “Road Building” card. May build two roads at any turn. Three points for the longest road card.

Nassir - The Farmer

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Power: "Cornucopia"

Every time a seven is rolled Nassir takes a grain card. Nassir may purchase any other single resource card for three grain cards.

General Siegfried

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Power: "Mighty Militia"

Siegfried starts the game with a “Knight Card.” Three points for the largest army card.

Thorolf - The Woodsman

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Power: "One Fell Swoop"

Every time a seven is rolled Thorolf takes a lumber card. Thorolf may purchase any other single resource card for lumber grain cards.

Vincent - The Merchant

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Power: "Free Trade"

Vincent starts the game with points for “Market” Card. Three points when combined with Monopoly card

Master William

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Power: "Carpe diem"

William starts the game with points for “Library Card.” Three points when combined with University.

MARTIN REED

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Head of Sales

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CARLA JONES

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Product Manager

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