References and Further Reading
Alqudah, A. A. (2014). Models and Frameworks for a Successful Virtual Learning Environment (VLE) Implementation. American Journal of Software Engineering and Applications, 3(4), 33. doi:10.11648/j.ajsea.20140304.11
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Alves, P., Miranda, L., & Morais, C. (2017). The Influence of Virtual Learning Environments in Students' Performance. Universal Journal of Educational Research, 5(3), 517-527. doi:10.13189/ujer.2017.050325
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Baker, S. C., Wentz, R. K., & Woods, M. M. (2009). Using Virtual Worlds in Education: Second Life® as an Educational Tool. Teaching of Psychology, 36(1), 59–64. https://doi.org/10.1080/00986280802529079
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Brown, Abbie & Sugar, William. (2010). Second Life in Education: The Case of Commercial Online Virtual Reality Applied to Teaching and Learning. Themes in Science and Technology Education. 2. 107-116.
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Bryan, A., & Volchenkova, K. (2016). Blended Learning: Definition, Models, Implications For Higher Education. Bulletin of the South Ural State University Series "Education. Education Sciences", 8(2), 24-30. doi:10.14529/ped160204
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Billinghurst, Mark & Duenser, Andreas. (2012). Augmented Reality in the Classroom.
Computer. 45. 56-63. doi:10.1109/MC.2012.111.
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College, P. (Director). (2014, January 29). When internet shaming crosses the lines: Racial spectacle and memetic culture [Video file]. Retrieved July 13, 2019, from https://www.youtube.com/watch?v=AWa8mzeAsQM
Consortium, N. (Director). (2006, September 29). [Video file]. Retrieved July 10, 2019, from https://www.flickr.com/photos/nmc-campus/255739374/
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Dalgarno, B., & Lee, M. J. (2009). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10-32. doi:10.1111/j.1467-8535.2009.01038.x
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Dünser, A., & Billinghurst, M. (2011). Evaluating Augmented Reality Systems. Handbook of Augmented Reality, 289-307. doi:10.1007/978-1-4614-0064-6_13
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Education, A. (Director). (2015, January 30). Making Sense of Universal Design for Learning [Video file]. Retrieved July 13, 2019, from https://www.youtube.com/watch?v=MOUdmzaZrc8
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Education, P. (Director). (2012, December 06). Why You Can Pass Tests and Still Fail in the Real World" by Eric Mazur, Harvard University [Video file]. Retrieved July 13, 2019, from https://www.youtube.com/watch?time_continue=1&v=TyikmLxntrk
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Faabourg,A. (2015, September 08).Talks, T. (Director) Designing for virtual reality and the impact on education [Video file]. Retrieved June 22, 2019, from https://www.youtube.com/watch?v=DQMA5NNhN58
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Gong,W. (2018). Education and three-dimensional virtual worlds: a critical review and analysis of applying second life in higher education [G]/
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Gül, L. F., Williams, A., & Gu, N. (n.d.). Constructivist Learning Theory in Virtual Design Studios. Computational Design Methods and Technologies, 139-162. doi:10.4018/978-1-61350-180-1.ch009
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H. (2014). Strategies for Virtual Learning Implementation. Retrieved June 22, 2019, from Strategies for Virtual Learning Implementation
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Inman, Chris & H. Wright, Vivian & Hartman, Julia. (2010). Use of Second Life in K-12 and Higher Education: A Review of Research. Journal of Interactive Online Learning. 9.
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Kalay, Y.E., & Marx, J. (2001). Architecture and the Internet: Designing places in cyberspace. First Monday, 11. doi: https://doi.org/10.5210/fm.v0i0.1563.
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Kibbe, S. (n.d.). How E-Learning with Second Life, an Online Virtual World Technology System, Affects Teaching and Learning. Retrieved June 22, 2019, from https://www.academia.edu/2550174/How_E-Learning_with_Second_Life_an_Online_Virtual_World_Technology_System_Affects_Teaching_and_Learning
King, Frederick & Young, Michael & Drivere-Richmond, Kelly & Schrader, P.G. & , Kelly. (2001). Defining distance learning and distance education. Educational Technology Review. 9.
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Lavalle, S. M., Yershova, A., Katsev, M., & Antonov, M. (2014). Head tracking for the Oculus Rift. 2014 IEEE International Conference on Robotics and Automation (ICRA). doi:10.1109/icra.2014.6906608
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Littlejohn, A., & Pegler, C. (2014). Chapter 1. In Preparing for blended e-Learning (1st ed., pp. 1-20). London: Routledge. doi:https://doi-org.ezproxy.library.ubc.ca/10.4324/9780203961322
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Ma, M., Zheng, H., & Oikonomou, A. (2009, November 01). Second Life as a Learning and Teaching Environment for Digital Games Education. Retrieved June 22, 2019, from http://eprints.hud.ac.uk/id/eprint/23206/
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Majumdar, S. (2002, November 30). Pedagogical Framework for Online Learning. Retrieved June 23, 2019, from https://eric.ed.gov/?id=EJ678557
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McGrath, S. & Trentadue, C. (2015). Education’s second life: virtual learning in higher education”. International Handbook of E-Learning Volume 2: Implementation and Case Studies London: Routledge.
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Moore, S. One Without the Other : Stories of Unity Through Diversity and Inclusion, Portage & Main Press, 2017. ProQuest Ebook Central, https://ebookcentral.proquest.com/lib/ubc/detail.action?docID=4832579.
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Ng, W. (2015). Learners in a Digital Society: Digital Practices of Young People and Their Teaching Implications. New Digital Technology in Education, 51-71. doi:10.1007/978-3-319-05822-1_3
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Pesare, E., Roselli, T., Rossano, V., & Bitonto, P. D. (2015). Digitally enhanced assessment in virtual learning environments. Journal of Visual Languages & Computing, 31, 252-259. doi:10.1016/j.jvlc.2015.10.021
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Petrakou, A. (2010). Interacting through avatars: Virtual worlds as a context for online education. Computers & Education, 54(4), 1020-1027. doi:10.1016/j.compedu.2009.10.007
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Picciano, A. G. (2017). Theories and Frameworks for Online Education: Seeking an Integrated Model. Online Learning, 21(3). doi:10.24059/olj.v21i3.1225
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Placebo, C. (Director). (2012, September 30). [Video file]. Retrieved July 10, 2019, from https://www.flickr.com/photos/61478016@N05/8039413312
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Psotka, J. (1995). Immersive training systems: Virtual reality and education and training. Instructional Science, 23(5-6), 405-431. doi:10.1007/bf00896880
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Rizzo, A. '. (2002). Virtual reality and disability: Emergence and challenge. Disability and Rehabilitation, 24(11-12), 567-569. doi:10.1080/09638280110111315
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Samokishyn, M. (n.d.). Between “digital natives” and “digital immigrants” : Addressing IL needs of the mixed student population in small academic libraries [Digital image]. Retrieved June 22, 2019, from https://open.library.ubc.ca/cIRcle/collections/58233/items/1.0307232
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Suter, W. N. (2012). Qualitative Data, Analysis, and Design. In Introduction to educational research: A critical thinking approach (pp. 342-386). Thousand Oaks, CA: SAGE.
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SSHRC-CRSH (Director). (2016, April 04). Shelley Moore: Transforming Inclusive Education [Video file]. Retrieved July 13, 2019, from https://www.youtube.com/watch?v=RYtUlU8MjlY
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â–‘â–’â–“, T. (Director). (2007, February 20). [Video file]. Retrieved July 10, 2019, from https://www.flickr.com/photos/torley/396287520
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Talks, T. (Director). (2015, January 15). Digital natives vs. digital immigrants | Sree Sreenivasan | TEDxNewYork [Video file]. Retrieved July 13, 2019, from https://www.youtube.com/watch?v=n_9gI0B4nS4
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Tamim, R., Bernard, R., Borokhovski, E., Abrami, P., & Schmid, R. (n.d.). What Forty Years of Research Says About the Impact of Technology on Learning: A Second-Order Meta-Analysis and Validation Study - Rana M. Tamim, Robert M. Bernard, Eugene Borokhovski, Philip C. Abrami, Richard F. Schmid, 2011. Retrieved June 22, 2019, from https://journals.sagepub.com/doi/abs/10.3102/0034654310393361
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Trafford, P., & Shirota, Y. (2011). An Introduction to Virtual Learning Environments. Retrieved June 22, 2019, from https://www.gakushuin.ac.jp/univ/eco/gakkai/pdf_files/keizai_ronsyuu/contents/contents2006/4803/4803paul/4803paul.pdf
Universe Case. Second Life -Virtual World. Finland Retrieved June 22, 2019
http://www.oecd.org/education/ceri/49750510.pdf
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Vuopala, E., Hyvönen, P., & Järvelä, S. (2015). Interaction forms in successful collaborative learning in virtual learning environments. Active Learning in Higher Education, 17(1), 25-38. doi:10.1177/1469787415616730
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Wood D., Gregory S. (2018) The Affordances of Virtual Worlds as Authentic, Culturally Diverse Learning Environments. In: Gregory S., Wood D. (eds) Authentic Virtual World Education. Springer, Singapore https://doi-org.ezproxy.library.ubc.ca/10.1007/978-981-10-6382-4_1