The Lab
Second Life
And How It Can Help
What is Second Life?
Second Life is a tricky thing to define, but when you boil it down to the simplest idea: Second Life is an enormous online virtual world. This virtual world is 'always on' and users can access it 24/7. Second Life was not created specifically for educational purposes, but just like our real world, users have, and will continue to, create, collaborate, and construct what they see as valuable.
It's important to remember the handful of unique aspects Second Life offers in order to understand it's potential significance within the educational realm. Second Life is a 3-D virtual world where users can create a representational avatar of themselves. This avatar serves as a medium between the user, the environment, and other users within the world. Many people will perceive Second Life as a game, but it is not. Games have set objectives or manufactured conflicts for the user to resolve or conquer. Second Life fails to embody this definition. It is a completely open-ended platform where avatars do exactly what a real-life counterpart does: buy or sell materials, listen or create music, travel the world, gamble, or in our case- learn.
Consider the following video about the various educational uses of Second Life:
