Intellectual Productions
Foundations of Digital Games and Learning
Game Design 101
Playing Online: Let’s Twitch
IP 5 is an analysis in an animated form of
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Fron, Fullerton, Morie & Pearce (2006) The Hegemony of Play: https://www.researchgate.net/publication/228528880_The_Hegemony_of_Play
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Kafai, Tynes, & Richard (Eds.). (2016). Diversifying Barbie & Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming. Pittsburgh PA: ETC Press. Read Chapter 1: Cross, K. Press F to Revolt: On the Gamification of Online Activism.
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Nakamura, Lisa (2012) Queer Female of Color: The Highest Difficulty Setting There Is? Gaming Rhetoric as Gender Capital https://adanewmedia.org/2012/11/issue1-nakamura/
Hegemonic Play: Gatekeeping Game Culture
Representations in Games: Gender, Ability, Race & Sexuality
IP 6 is analysis in discussion with Angela Losch & Tanya Whiting
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Carr, Diane (2014) Ability, Disability and Dead Space. Game Studies, volume 14 issue 2. http://gamestudies.org/1402/articles/carr
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Kishonna Gray, Gaming Culture Has Always Been Racist – Y’all Just Didn’t Care (https://www.nymgamer.com/?p=16846)
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Adrienne Shaw, On Not Becoming Gamers: Moving Beyond the Constructed Audience(https://adanewmedia.org/2013/06/issue2-shaw/)
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Feminist Frequency, Damsel in Distress (Part 1) Tropes vs Women (https://feministfrequency.com/video/damsel-in-distress-part-1/)
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Feminist Frequency, Queer Tropes vs Video Games: Are You Gay or Just Coded That Way (https://feministfrequency.com/video/queer-tropes-vs-video-games-are-you-gay-or-just-coded-that-way/)
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Shannon Sun-Higginson, GTFO: Get the F&#% Out(http://webcat2.library.ubc.ca/vwebv/holdingsInfo?bibId=8963740)
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MidBoss, Gaming in Color (http://gamingincolor.tv/)
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Kishonna Gray, Gaming Culture Has Always Been Racist – Y’all Just Didn’t Care (https://www.nymgamer.com/?p=16846)
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Kishonna Gray, Black Gamers Don’t Matter in Xbox Live(http://www.racismreview.com/blog/2015/03/11/black-gamers-xbox-live/)
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Alisha Karabinus, We Are Building Histories: On the Need for Feminist Games Studies (https://www.nymgamer.com/?p=16637)
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Burke, Q. & Kafai, Y. (2014). Decade of game making for learning: From tools to communities. M. Angelides & H. Agius (Eds.) Handbook of Digital Games (pp. 689-709). New York: John Wiley & Sons, Inc.
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Kafai, Y. & Burke, Q. (2015). Constructionist Gaming: Understanding the Benefits of Making Games for Learning. Educational psychologist, 50, 4, 313-334.
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Tran, K. M. (2016). “Her story was complex”: A Twine workshop for ten- to twelve-year-old girls. E-Learning and Digital Media, 13(5–6), 212–226. https://doi.org/10.1177/2042753016689635
IP 3 is a practical look at learning through game design using a Twine.