top of page

References

 

Beavis, C., Dezuanni, M., & O'Mara, J. (2017). SERIOUS OUTCOMES FROM SERIOUS PLAY. In Serious play literacy, learning, and digital games (pp. 169-185). New York: Routledge.

Beavis, C., Dezuanni, M., & O'Mara, J. (2017). THE NON-GAMER TEACHER, THE QUIZ AND POP TEACHER AND THE KINECT TEACHER. In Serious play literacy, learning, and digital games (pp. 87-101). New York: Routledge.

Beavis, C., Dezuanni, M., & O'Mara, J. (2017). ‘A GAME ISN’T A GAME WITHOUT INTERACTION’. In Serious play literacy, learning, and digital games. New York: Routledge.

Fullerton, T. (2019). Chapter 1,2,3,6. In Game design workshop: A playcentric approach to creating innovative games (pp. 1-201). Boca Raton: CRC Press.

bottom of page